Jul 21, 2017 Optimization Sneak Attack + Divine Smite + Green-Flame Blade/ Booming Blade = Greatest nova dmg? If this is your first visit, be sure to check out the FAQ by clicking the link above. You will have to register before you can post: click the register link above to proceed.
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On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves be- fore then, it immediately takes 1d8 thunder damage, and the spell ends. This spell's damage increases when you reach higher levels. Feb 24, 2016 Throw on another vote for making Green Flame Blade and Booming Blade at least blue. They're awesome for low level play, and in particular shine for players who are only ever going to take 7 levels of this class, which is a relatively common plan (because 13 levels of wizard after 7 levels of EK still gets you 7th level spells). Apr 20, 2015 Playing a battle master (dex-based, dual-weapon) and looking for thoughts on the various maneuvers. I'm going to place them in the order I'm thinking of taking them and include my thoughts. Parry: Very nice for a dex-based character, at least at lower-levels. It's like d8+3 healing for your.
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The Concept[edit]
There's many ways to move around your opponents, from simple shoving to spells. This takes Booming Blades and as many of those I could think up.
The Build[edit]
For this strategic movement, we'll take a poke of arcane magic and a few levels of fighter and rogue, until we go Tempest Cleric for the win!
Races[edit]
Booming Blade Movement Dmg Stacked
Variant Human, and we'll take Magic Initiate as the feat. The cantrips will be Booming Blade and Shocking Grasp, and it really doesn't matter what you take for your 1st level spell.
Classes[edit]
Level 1-3, we take some rogue levels. Now, we can run away from people who want hugs, and we'll take swashbuckler to be able to run away better. Now, you can dash in, Booming Blade, and rush out
Level 4-6, we go fighter. We'll take a fighting style of Dueling, and at 3rd level, we go Battle Master, taking Pushing Attack and whatever else. Now, we rush in, Booming Blade, move the target dealing the spells damage, and rush out.
Level 7-12, we go Tempest Cleric. Now, we rush in, max Booming Blade and push, run away, people who hit us also take damage, and we have some long range/horde breakers now. We also have heavy armor and shield, and for your first feat take Shield Master, so you can shove easily.
Levels 13-14, we go for a dash of Warlock, taking Eldritch Bolt as a cantrip and Repelling Blast as an invocation. Now, you can shove people even when you're far away
Levels 15+, do whatever. I'd level up more in Tempest, maybe taking another level in Fighter and Rogue or another few in Warlock for the feats
The End Result[edit]
While taking a character build based off of one cantrip, we now have the master of moving opponents around the battlefield. This often neglected part of combat is very strategic, and now you can shove people off cliffs, into lava pits, into corners, into trap spells, and many much more interesting things than just Booming Blade
Issues[edit]
Booming blade secondary damage only triggers if the target 'willingly moves', so being pushed with shoves or repelling blast will mean they are moved but do not take further damage. Maybe use intimidation or persuasion?
Booming Blade Movement Dmg Stack System
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