Elf +2 Dex The Elf Bard shouldn’t be your first choice, not the worst with darkvision and sleep immunity, though Half-Elves can do most of this better for you.
Aug 17, 2014 Tutorial video about class and weapon damage types and scaling from magicka or stamina, as well as text examples to show the results or help you test by yourself. Game The Elder Scrolls Online.
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- Elder Scrolls Online Weapon Damage
- Elder Scrolls Weapons
- Elder Scrolls Online Weapon Dmg Scaling Software
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Thanks guys, atm im runnin 2500 dmg unbuffed, gets up to 4k with buff and taking lil dmg from heavy set,and at 55% crit, im currently usen 2 weps of viper, 3 jewlry of viper, stormfist helm n shoulders, and 5 armor pieces of veiled herritage, all divines, my weapons still need some work tho, but all in all my shrouded dagger hits around 6k, 7k and 8k, between the bounces, thats without buffs. Glyphs in Elder Scrolls Online are special additions to your weapons, armor and jewelry that are created by Enchanting and boost your character capabilities. Glyphs are the product of mixing Runes, and each glyph has a specific effect of a potency determined by the runes. Glyph scaling percentages. Head, Chest, Legs, Shield: 100%. The weapons featured in The Elder Scrolls Online are very diverse. They range from swords and maces to axes, bows, and daggers. They are essential tools of survival in Online, and can be bought, looted, forged, or received as a reward. Weapons can be upgraded with the right material. The Elder Scrolls Online. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This is the equipment scaling. The damage your weapon does is determined by the level difference between you and your weapon. If you want your weapon to do max damage, you need your weapon to be the same level as your char. For The Elder Scrolls Online: Tamriel Unlimited on the Xbox One, a GameFAQs message board topic titled 'I don't understand PvP damage outputs'. I get that abilities scale off of certain things and I get that certain passives and armor/weapon sets are good for certain builds, but I still don't understand enemy damage output versus mine.
Bleed Damage is a type of physical damage over time. It is reduced by physical resistance[1].
- 1Sources
Elder Scrolls Online Weapon Damage
Sources[edit]
Skills[edit]
Determine an appropriate ac 5e dmg in games. The following active skills cause bleed damage:
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Twin Slashes | 4 | Instant | Enemy | 5 meters | 10 seconds | 2700Stamina | |||
Slice an enemy with both weapons to cause deep lacerations, dealing [1533 / 1548 / 1565 / 1584]Physical Damage with each weapon and causing them to bleed for an additional [6143 / 6210 / 6282 / 6340] Physical Damage over 10 seconds. | |||||||||
Rending Slashes | Increases the initial damage and reduces the enemy's Movement Speed. Slice an enemy with both weapons to cause deep lacerations, dealing [1904 / 1925 / 1946 / 1965] Physical Damage with each weapon and causing them to bleed for an additional 6352 Physical Damage over 10 seconds. You also reduce their Movement Speed by 30% for 4 seconds. | ||||||||
Blood Craze | Also heals you while active. Slice an enemy with both weapons to cause deep lacerations, dealing 1587 Physical Damage with each weapon and causing them to bleed for an additional 6352 Physical Damage over 10 seconds. You also heal for [6352 / 6420 / 6489 / 6561]Health over the duration. | ||||||||
Cleave | 14 | Instant | Cone | – | 7 meters | – | 3240Stamina | ||
Focus your strength into a mighty swing, dealing [4611 / 4661 / 4712 / 4763]Physical Damage to enemies in front of you. | |||||||||
Carve | Applies a bleed over time to enemies hit. Focus your strength into a mighty swing, dealing 4763 Physical Damage to enemies in front of you, and causing them to bleed for an additional [4752 / 4803 / 4858 / 4895] Physical Damage over 10 seconds. | ||||||||
Brawler | Grants a damage shield which increases in strength for each enemy hit. Focus your strength into a mighty swing, dealing 4763 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs [4304 / 4351 / 4399 / 4445] damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%. | ||||||||
Werewolf Transformation | 1 | 1 second | Self | – | 30 seconds | 325Ultimate | |||
Cost: [400 / 375 / 350 / 325]Ultimate. Transform into a beast, fearing nearby enemies for 3 seconds. While Transformed your MaxStamina is increased by 30%. While slotted, your StaminaRecovery is increased by 15%. | |||||||||
Pack Leader | Summons two direwolves to fight by your side that enfeeble your foes. Cost: 300Ultimate. Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your MaxStamina is increased by 30% and you summon two direwolves. The direwolves' basic attacks apply Minor Maim for 4 seconds, reducing the enemy's damage done by 15%. Their special attacks reduce the enemy's movement speed by 30% for 4 seconds. While slotted, your StaminaRecovery is increased by 15%. | ||||||||
Werewolf Berserker | Augments your Light Attacks to gain a bleed, and your Heavy Attacks deal damage in a cone in front of you. Cost: 300Ultimate. Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, your Light Attacks apply a bleed for [9830 / 9830 / 9942 / 10046]Physical Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your MaxStamina is increased by 30%. While slotted, your StaminaRecovery is increased by 15%. |
While having an axe equipped, the following passive skills cause bleed damage:
Name | Line Rank | Skill Rank | Description | |
---|---|---|---|---|
Twin Blade and Blunt | 41 | (WHILE DUAL WIELDING) Grants a bonus based on the type of weapon equipped: Each axe gives your melee attacks a 4% chance to bleed enemies for 1086Physical Damage over 6 seconds. Each mace causes your attacks to ignore 5% of an enemy's Physical Resistance. Each sword increases your damage done by 1%. Each dagger increases your Weapon Critical rating. | ||
50 | (WHILE DUAL WIELDING) Grants a bonus based on the type of weapon equipped: Each axe gives your melee attacks an 8% chance to bleed enemies for 1086 Physical Damage over 6 seconds. Each mace causes your attacks to ignore 10% of an enemy's Physical Resistance. Each sword increases your damage done by 3%. Each dagger increases your Weapon Critical rating. | |||
Heavy Weapons | 10 | (WITH A TWO-HANDED WEAPON EQUIPPED) Grants a bonus based on the type of weapon equipped: Swords increase your damage done by 2%. Axes grant your melee attacks an 8% chance to apply a bleed dealing 8206Physical Damage over 6 seconds. Maces cause your attacks to ignore 10% of your target's Physical Resistance. | ||
25 | (WITH A TWO-HANDED WEAPON EQUIPPED) Grants a bonus based on the type of weapon equipped: Swords increase your damage done by 6%. Axes grant your melee attacks a 16% chance to apply a bleed dealing 8206 Physical Damage over 6 seconds. Maces cause your attacks to ignore 20% of your target's Physical Resistance. |
Sets[edit]
The 5-piece bonus of Blooddrinker increases bleed damage dealt by 20%.
The following sets either cause or synergize with bleed damage:
The bleed damage caused by Twin Slashes can be increased by the following weapon sets:
References[edit]
- ^Patch Notes v5.1.5 (Scalebreaker & Update 23), retrieved 12.08.2019
Elder Scrolls Weapons
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Elder Scrolls Online Weapon Dmg Scaling Software
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